American University Game Lab (Washington, DC) - The American University Game Lab serves as a hub for experiential education, persuasive play research, and innovative production in the fields of games for change and rhetorical play.
Central Michigan University's Center for Learning through Games and Simulations - The Center for Learning through Games and Simulations promotes the use of games, simulations, and play in learning. The use of games facilitates an active-learning agenda with a high level of student engagement. The goal is to have the students learn course material while simultaneously building skills in leadership, public speaking, critical thinking, problem solving and analysis.
CUNY Games Network (NYC)- The CUNY Games Network is an organization dedicated to encouraging research, scholarship and teaching in the developing field of games-based learning.
Digital Technologies Hub (Australia) - The Digital Technologies Hub provides learning resources and services for teachers, students, school leaders and parents. It aims to support the implementation of quality Digital Technologies programs and curriculum in schools and to support after school activities.
University of Lüneburg's Gamification Lab (Germany) - The Gamification Lab investigates the aesthetic, ethical and political implications of gamification and works on innovative formats of ‘gamified’ apps, civic technology, and socially aware intervention with ludic methods.
University of Michigan's Gameful Learning Summer Institute and Community of Practice (Ann Arbor, MI) - The Gameful Learning Summer Institute (GLSI) leverages inspiration from good games to explore how learning environments can be designed (and re-designed) to promote learners’ senses of autonomy, belonging and competence to motivate engagement and effort in learning. The GLL collaborates with instructors to create engaging courses, conducts research on learner motivation and develops tools to facilitate gameful learning at a range of scales.