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Graphic and Multimedia Design


Major Search Tools for Books

Key Databases for Articles

  • Academic OneFIle - A multidisciplinary database with full-text articles, references from over 12,000 journal titles.
  • Academic Search Complete - Over 7,000 full text periodicals. Also contains indexing and abstracts for more than 11,000 publications.
  • Animation Studies - Animation Studies is the Society for Animation Studies’ peer-reviewed online journal. It publishes the society’s conference proceedings and is open to submissions from SAS members.
  • Business Source Complete - Indexing and abstracts for the most important scholarly business journals back as far as 1886 are included.
  • Digital Commons Network - Brings together scholarship from hundreds of universities and colleges.
  • General OneFile - Similar to Academic OneFile, covering more general interest magazines and newspapers
  • JSTOR - Full-text of approximately 250 journals, generally covering the years up to 2000. Also focuses on law, business and education.
  • ScienceDirect - Full-text of journal articles in science, technology and medicine.


Image Archives


Computer games and Research

Game-based Learning

  • American University Game Lab (Washington, DC) - The American University Game Lab serves as a hub for experiential education, persuasive play research, and innovative production in the fields of games for change and rhetorical play.
  • Central Michigan University's Center for Learning through Games and Simulations - The Center for Learning through Games and Simulations promotes the use of games, simulations, and play in learning. The use of games facilitates an active-learning agenda with a high level of student engagement. The goal is to have the students learn course material while simultaneously building skills in leadership, public speaking, critical thinking, problem solving and analysis.
  • CUNY Games Network (NYC) - The CUNY Games Network is an organization dedicated to encouraging research, scholarship and teaching in the developing field of games-based learning.
  • Digital Technologies Hub (Australia) - The Digital Technologies Hub provides learning resources and services for teachers, students, school leaders and parents. It aims to support the implementation of quality Digital Technologies programs and curriculum in schools and to support after school activities.
  • Game-based Education and Advanced Research Studies (GEARS) Lab - Part of the Human Factors and Systems Department at Embry-Riddle Aeronautical University in Daytona Beach, FL, this lab focuses on exploring how games and simulation can enhance education and training.
  • University of Lüneburg's Gamification Lab (Germany) - The Gamification Lab investigates the aesthetic, ethical and political implications of gamification and works on innovative formats of ‘gamified’ apps, civic technology, and socially aware intervention with ludic methods.
  • University of Michigan's Gameful Learning Summer Institute and Community of Practice (Ann Arbor, MI) - The Gameful Learning Summer Institute (GLSI) leverages inspiration from good games to explore how learning environments can be designed (and re-designed) to promote learners’ senses of autonomy, belonging and competence to motivate engagement and effort in learning. The GLL collaborates with instructors to create engaging courses, conducts research on learner motivation and develops tools to facilitate gameful learning at a range of scales.
  • University of Rome's GamificationLab Sapienza (Italy) - GamificationLab is a university laboratory dedicated to research and teaching in the field of gamification, the gaming and digital simulations.

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